TRAINER'S TOOL BOX:

TRAINER'S SIMULATIONS
AND EXPERIENTIAL ACTIVITIES
 

The Training Clinic carries a carefully selected inventory of training books, trainer tools, training games, interactive training simulations and instructional activities.

 

If your objective is to create a more active training environment, consider using experiential activities to set a more creative training setting.

 

Instructional activities or training simulations, such as the "Murder Mystery Card Deck" (a training simulation), involve the learner in a fun, interactive learning experience.

 

Training games, such as our "Challenge Game...a training board game", help maintain interest while effectively making your learning point. The "Challenge Game" can be found HERE.


Murder Mystery   Card Deck

   Simulation

 Murder Mystery II photo

The original, popular Murder Mystery card deck simulation. The Murder Mystery is a 20-30 minute discussion activity that enhances a variety of training programs. Use the Murder Mystery to:

  1. Make discussions more productive
  2. Enhance problem solving skills
  3. Discover productive team behaviorsMurder Mystery II
  4. Increase clarity of communications
  5. Improve listening and questioning skills
  6. Add participation and involvement
  7. Increase awareness of the contributions of others

Everyone has something to contribute to a discussion. By sharing information using the 27 clue cards you can solve the Murder Mystery: identify the victim, the murder weapon, the time and place of the murder, the murderer and the motive.

This activity can enhance classes like:

  1. Discussion Skills
  1. Facilitation Skills
  1. Train-the-Trainer
  1. Problem Solving
  1. Team Work
  1. Communication Skills
  1. Interpersonal Skills
  1. Leadership/Supervision
  1. Empowerment
  1. Group Dynamics
 


A facilitator's guide is included with the Murder Mystery Card Deck.

There is a new, additional Murder Mystery simulation, Murder Mystery II, that is based a new, interesting mystery. Click below to order the original Murder Mystery, Murder Mystery II or both.

ORDER HERE

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Guess Who?

A Problem Solving Activity
Guess Who? game


Overview

Guess Who? A Problem Solving Activity uses cards as a discussion activity. There are two sets of 9 clue cards that provide enough information to solve each problem. When the information is shared, the problem can be solved. Most groups find a solution in less than 10 minutes.

 

Benefits

The benefits of using the Problem Solving Activity include:


Applications

This activity can enhance classes like:

  1. Problem Solving
  1. Facilitation
  1. Interpersonal Skills
  1. Team Work
  1. Empowerment
  1. Communication


A facilitator's guide is included with Guess Who? A Problem Solving Activity.

ORDER HERE.

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